Xbox 360 updating avatar clothes and accessories
02-Feb-2020 04:07
As Microsoft developed the original Xbox console, online gaming was designated as one of the key pillars for the greater Xbox strategy.Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard, with the Sega Net service in North America and Dreamarena in Europe.Microsoft announced that 50 Xbox Live titles would be available by the end of 2003.Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.When the service debuted, it lacked much of the functionality that later titles included, but Xbox Live grew and evolved on the Xbox and many aspects of the service were included with the Xbox 360 console out of the box, rather than through a later update.
This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication.
It was changed later, wherein all Xbox Live titles included the universal gold Live bar.